Unfortunately my main computer has a paltry 2 gb (albeit on a streamlined lighter version of XP, so for most applications it's no issue), but using my partner's computer I successfully genned a world with maxed out vamp/werebeast/etc. Anyway, just wanted to say thank you very much for posting this Anticheese, it is just what I was looking for. I assume it should help with large embarks/adventure mode area transitions and things though, basically anything where the game is loading lots of information to and from memory rather than simulating tantrums/combat etc.Įdit 2: Hope I haven't made a fool of myself sounding like an expert when I'm not. I don't want to contradict the author but I kind of agree that Dwarf Fortress game speed is not very RAM dependent as far as I know. All hail Toady, Bethesda needed mods added to achieve this.Įdit: Kind of missed the point there didn't I. I do find it hilarious that the new DF with it's super high fidelity graphics is having the same problem as Skyrim though. My knowledge of the specifics is a bit ropey too so take the above explanation with a pinch of salt. Skyrim had a similar problem when people started installing loads of custom high texture packs etc, hence the Skyrim reference in the OP. I'm pretty certain it should have practically no impact on the actual speed of worldgen as that is pretty much exclusively tied to your CPU. ![]() The file in the OP flags the EXE so windows "knows"(?) the program can use 4GB of RAM (3GB in XP) and won't crash when the normal upper limit of 2GB is reached. This is the default upper limit for a normal windows program I think, hence the crash. This setting is called _scope and is active by default.I believe many people are having trouble with worldgen crashing on large worlds or particularly long histories as they RAM usage of the program is exceeding 2GB. For it to work on current kernels you will need to disable a kernel security feature, since it directly accesses and modifies the memory of a running Dwarf Fortress instance. StoneSense is an isometric Dwarf Fortress visualizer, as a plugin included with DFHack.ĭwarf Therapist ( dwarftherapist AUR or dwarftherapist-git AUR) is a utility to tune dwarvish behavior (makes micro-management a lot easier). Quickfort is a DFHack plugin that helps you build fortresses from "blueprint". This plugin is enabled by default in the DFHack, accessible from the units screen. Manipulator is an in-game alternative to Dwarf Therapist with much of the same functionality, but does not require extra permissions. ![]() Similarly to the Dwarf Fortress packages, the DFHack packages add files and symlinks to ~/.dwarffortress/, including dfhack-config/ which contains files that can be edited to configure DFHack. To start Dwarf Fortress with DFHack, execute dfhack instead of dwarffortress, or create a custom desktop entry. There are multiple dfhack packages available in the AUR. See the Dwarf Fortress wiki for information about configuring TEXT mode.ĭFHack is a Dwarf Fortress memory access utility, with many useful scripts and plugins. To make changes to files in the main raw directory that only affect one user, either delete the link and copy the directory from /opt/dwarffortress/ to ~/.dwarffortress/, make the changes to a save (though that will not work for changes that affect world generation), or manually install a copy of Dwarf Fortress to a directory in the user's home directory and make the changes - and run the game from - there (see Manual or multiple installations on the Dwarf Fortress wiki). ( Dwarf Fortress stores a copy of the raw directory for saves in the saves directory, so changes there will only affect that save for that user.) This includes the raw directory, so changes to /opt/dwarffortress/raw/ - either directly or through the link - will affect new games for all users. dwarffortress/ are symlinks to directories in /opt/dwarffortress/. When first run, Dwarf Fortress that was installed via Pacman creates a hidden folder in the user's home directory, ~/.dwarffortress/, to store configuration files, save files, etc. See also the Installation page on the Dwarf Fortress wiki. Other bundles, starter packs, tilesets, and mods can be found at the Dwarf Fortress File Depot. ![]() Īlternatively, the AUR has packages that bundle or add graphics tilesets and/or utilities. Linux (and Mac) releases are planned to return eventually. Note: v50+ Dwarf Fortress only has Windows releases as 2023-01, which need to be run via Wine or Proton.
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